AI Insights · Timothy · July 2023
Top 5 Apple Arcade Games Performance in Europe, Q2 2023
Discover the performance trends of the top 5 Apple Arcade games in Europe during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Apple Arcade games in Europe showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at their metrics:
Snake.io - Fun Online Snake
Throughout Q2 2023, weekly revenue for this game saw a moderate decrease, starting at around $2.5K in late March and settling at approximately $2K by the end of June. Weekly downloads peaked at 518K in mid-April before decreasing to 363K in the last week of June. Weekly active users experienced some fluctuations, starting at 3.9M and reaching 4.4M in April, then stabilizing around 4.1M by the end of the quarter.
Chess - Play & Learn
This game maintained a relatively stable weekly revenue, hovering around $260K to $280K throughout the quarter. Weekly downloads, however, showed a downward trend, beginning at 362K in late March and dropping to 171K by the end of June. The active user base also saw a decline, starting at 8.8M and ending at approximately 7.3M.
Fruit Ninja®
Weekly revenue for Fruit Ninja® remained relatively steady, fluctuating between $3K and $3.9K. Weekly downloads experienced a significant increase towards the end of the quarter, jumping from 130K in early June to 259K in the last week of June. Active users followed a similar trend, increasing from 1.5M to over 2M by the end of June.
Hill Climb Racing
Hill Climb Racing's weekly revenue saw a slight decline from $10.5K in late March to around $8.8K by the end of June. Weekly downloads decreased from 179K to 141K over the same period. Active users showed a consistent pattern, starting at 3.9M and ending at approximately 3.4M.
Asphalt 8: Airborne
This game exhibited a mixed performance. Weekly revenue fluctuated, peaking at $14K in the last week of June, up from $10K in late March. Weekly downloads saw a significant rise, starting at 91K and reaching 258K by the end of June. Active users also increased substantially, from 276K to over 542K by the end of the quarter.
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